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See:
Description
Interface Summary | |
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InternalTriangleIndexCallback | Callback for internal processing of triangles. |
NodeOverlapCallback | Callback for operating with OptimizedBvh . |
TriangleCallback | Callback for processing of triangles. |
Class Summary | |
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BoxShape | BoxShape implements both a feature based (vertex/edge/plane) and implicit
(localGetSupportingVertex ) box. |
BU_Simplex1to4 | BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices (tetrahedron, triangle, line, vertex). |
BvhSubtreeInfo | BvhSubtreeInfo provides info to gather a subtree of limited size. |
BvhTriangleMeshShape | BvhTriangleMeshShape is a static-triangle mesh shape with Bounding Volume Hierarchy optimization. |
CapsuleShape | CapsuleShape represents a capsule around the Y axis. |
CapsuleShapeX | CapsuleShapeX represents a capsule around the X axis. |
CapsuleShapeZ | CapsuleShapeZ represents a capsule around the Z axis. |
CollisionShape | CollisionShape provides interface for collision shapes that can be shared among CollisionObjects. |
CompoundShape | CompoundShape allows to store multiple other CollisionShape s. |
CompoundShapeChild | Compound shape child. |
ConcaveShape | ConcaveShape provides an abstract class for concave shapes that can produce triangles that overlaps given AABB. |
ConvexHullShape | ConvexHullShape implements an implicit (localGetSupportingVertex )
convex hull of a point cloud (vertices). |
ConvexInternalShape | ConvexInternalShape carries some additional data, shared by most implementations. |
ConvexShape | ConvexShape is an abstract shape class. |
CylinderShape | Cylinder shape around the Y axis. |
CylinderShapeX | Cylinder shape around the X axis. |
CylinderShapeZ | Cylinder shape around the Z axis. |
IndexedMesh | IndexedMesh indexes into existing vertex and index arrays, in a similar way to OpenGL's glDrawElements. |
MinkowskiSumShape | MinkowskiSumShape represents implicit (localGetSupportingVertex )
based Minkowski sum of two convex implicit shapes. |
OptimizedBvh | OptimizedBvh store an AABB tree that can be quickly traversed on CPU (and SPU, GPU in future). |
OptimizedBvhNode | OptimizedBvhNode contains both internal and leaf node information. |
PolyhedralConvexShape | PolyhedralConvexShape is an abstract class for feature based (vertex/edge/face) convex shapes. |
QuantizedBvhNodes | QuantizedBvhNodes is array of compressed AABB nodes, each of 16 bytes. |
ShapeHull | ShapeHull takes a ConvexShape , builds the convex hull using HullLibrary
and provides triangle indices and vertices. |
SphereShape | SphereShape implements an implicit (localGetSupportingVertex ) sphere. |
StaticPlaneShape | StaticPlaneShape simulates an "infinite" plane by dynamically reporting triangles approximated by intersection of the plane with the AABB. |
StridingMeshInterface | StridingMeshInterface is the abstract class for high performance access to triangle meshes. |
TriangleIndexVertexArray | TriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays. |
TriangleMeshShape | Concave triangle mesh abstract class. |
TriangleShape | Single triangle shape. |
UniformScalingShape | Applies uniform scaling to other ConvexShape . |
VertexData | Represents information for accessing vertex data. |
Enum Summary | |
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ScalarType | Scalar type, used when accessing triangle mesh data. |
TraversalMode | Traversal mode for OptimizedBvh . |
Collision shapes.
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