com.bulletphysics.dynamics
Class DynamicsWorld
java.lang.Object
com.bulletphysics.collision.dispatch.CollisionWorld
com.bulletphysics.dynamics.DynamicsWorld
- Direct Known Subclasses:
- DiscreteDynamicsWorld, SimpleDynamicsWorld
public abstract class DynamicsWorld
- extends CollisionWorld
DynamicsWorld is base class for several dynamics implementation.
Methods inherited from class com.bulletphysics.collision.dispatch.CollisionWorld |
addCollisionObject, addCollisionObject, destroy, getBroadphase, getCollisionObjectArray, getDebugDrawer, getDispatcher, getDispatchInfo, getNumCollisionObjects, getPairCache, performDiscreteCollisionDetection, rayTest, rayTestSingle, removeCollisionObject, setBroadphase, setDebugDrawer, updateAabbs |
DynamicsWorld
public DynamicsWorld(Dispatcher dispatcher,
BroadphaseInterface broadphasePairCache,
CollisionConfiguration collisionConfiguration)
stepSimulation
public final int stepSimulation(float timeStep)
stepSimulation
public final int stepSimulation(float timeStep,
int maxSubSteps)
stepSimulation
public abstract int stepSimulation(float timeStep,
int maxSubSteps,
float fixedTimeStep)
- stepSimulation proceeds the simulation over timeStep units.
if maxSubSteps > 0, it will interpolate time steps.
debugDrawWorld
public abstract void debugDrawWorld()
addConstraint
public final void addConstraint(TypedConstraint constraint)
addConstraint
public void addConstraint(TypedConstraint constraint,
boolean disableCollisionsBetweenLinkedBodies)
removeConstraint
public void removeConstraint(TypedConstraint constraint)
addVehicle
public void addVehicle(RaycastVehicle vehicle)
removeVehicle
public void removeVehicle(RaycastVehicle vehicle)
setGravity
public abstract void setGravity(Vector3f gravity)
- Once a rigidbody is added to the dynamics world, it will get this gravity assigned.
Existing rigidbodies in the world get gravity assigned too, during this method.
getGravity
public abstract Vector3f getGravity(Vector3f out)
addRigidBody
public abstract void addRigidBody(RigidBody body)
removeRigidBody
public abstract void removeRigidBody(RigidBody body)
setConstraintSolver
public abstract void setConstraintSolver(ConstraintSolver solver)
getConstraintSolver
public abstract ConstraintSolver getConstraintSolver()
getNumConstraints
public int getNumConstraints()
getConstraint
public TypedConstraint getConstraint(int index)
getWorldType
public abstract DynamicsWorldType getWorldType()
clearForces
public abstract void clearForces()
setInternalTickCallback
public void setInternalTickCallback(InternalTickCallback cb,
Object worldUserInfo)
- Set the callback for when an internal tick (simulation substep) happens, optional user info.
setWorldUserInfo
public void setWorldUserInfo(Object worldUserInfo)
getWorldUserInfo
public Object getWorldUserInfo()
getSolverInfo
public ContactSolverInfo getSolverInfo()