com.bulletphysics.collision.dispatch
Class EmptyAlgorithm
java.lang.Object
com.bulletphysics.collision.broadphase.CollisionAlgorithm
com.bulletphysics.collision.dispatch.EmptyAlgorithm
public class EmptyAlgorithm
- extends CollisionAlgorithm
Empty algorithm, used as fallback when no collision algorithm is found for given
shape type pair.
createFunc
public static final CollisionAlgorithmCreateFunc createFunc
EmptyAlgorithm
public EmptyAlgorithm()
destroy
public void destroy()
- Specified by:
destroy
in class CollisionAlgorithm
processCollision
public void processCollision(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
- Specified by:
processCollision
in class CollisionAlgorithm
calculateTimeOfImpact
public float calculateTimeOfImpact(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
- Specified by:
calculateTimeOfImpact
in class CollisionAlgorithm
getAllContactManifolds
public void getAllContactManifolds(List<PersistentManifold> manifoldArray)
- Specified by:
getAllContactManifolds
in class CollisionAlgorithm