com.bulletphysics.collision.dispatch
Class CollisionWorld
java.lang.Object
com.bulletphysics.collision.dispatch.CollisionWorld
- Direct Known Subclasses:
- DynamicsWorld
public class CollisionWorld
- extends Object
CollisionWorld is interface and container for the collision detection.
Method Summary |
void |
addCollisionObject(CollisionObject collisionObject)
|
void |
addCollisionObject(CollisionObject collisionObject,
short collisionFilterGroup,
short collisionFilterMask)
|
void |
destroy()
|
BroadphaseInterface |
getBroadphase()
|
List<CollisionObject> |
getCollisionObjectArray()
|
IDebugDraw |
getDebugDrawer()
|
Dispatcher |
getDispatcher()
|
DispatcherInfo |
getDispatchInfo()
|
int |
getNumCollisionObjects()
|
OverlappingPairCache |
getPairCache()
|
void |
performDiscreteCollisionDetection()
|
void |
rayTest(Vector3f rayFromWorld,
Vector3f rayToWorld,
CollisionWorld.RayResultCallback resultCallback)
rayTest performs a raycast on all objects in the CollisionWorld, and calls the resultCallback. |
void |
rayTestSingle(Transform rayFromTrans,
Transform rayToTrans,
CollisionObject collisionObject,
CollisionShape collisionShape,
Transform colObjWorldTransform,
CollisionWorld.RayResultCallback resultCallback)
|
void |
removeCollisionObject(CollisionObject collisionObject)
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void |
setBroadphase(BroadphaseInterface pairCache)
|
void |
setDebugDrawer(IDebugDraw debugDrawer)
|
void |
updateAabbs()
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CollisionWorld
public CollisionWorld(Dispatcher dispatcher,
BroadphaseInterface broadphasePairCache,
CollisionConfiguration collisionConfiguration)
- This constructor doesn't own the dispatcher and paircache/broadphase.
destroy
public void destroy()
addCollisionObject
public void addCollisionObject(CollisionObject collisionObject)
addCollisionObject
public void addCollisionObject(CollisionObject collisionObject,
short collisionFilterGroup,
short collisionFilterMask)
performDiscreteCollisionDetection
public void performDiscreteCollisionDetection()
removeCollisionObject
public void removeCollisionObject(CollisionObject collisionObject)
setBroadphase
public void setBroadphase(BroadphaseInterface pairCache)
getBroadphase
public BroadphaseInterface getBroadphase()
getPairCache
public OverlappingPairCache getPairCache()
getDispatcher
public Dispatcher getDispatcher()
getDispatchInfo
public DispatcherInfo getDispatchInfo()
updateAabbs
public void updateAabbs()
getDebugDrawer
public IDebugDraw getDebugDrawer()
setDebugDrawer
public void setDebugDrawer(IDebugDraw debugDrawer)
getNumCollisionObjects
public int getNumCollisionObjects()
rayTestSingle
public void rayTestSingle(Transform rayFromTrans,
Transform rayToTrans,
CollisionObject collisionObject,
CollisionShape collisionShape,
Transform colObjWorldTransform,
CollisionWorld.RayResultCallback resultCallback)
rayTest
public void rayTest(Vector3f rayFromWorld,
Vector3f rayToWorld,
CollisionWorld.RayResultCallback resultCallback)
- rayTest performs a raycast on all objects in the CollisionWorld, and calls the resultCallback.
This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
getCollisionObjectArray
public List<CollisionObject> getCollisionObjectArray()