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public interface MotionState
MotionState allows the dynamics world to synchronize the updated world transforms
with graphics. For optimizations, potentially only moving objects get synchronized
(using setWorldTransform
method).
Method Summary | |
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Transform |
getWorldTransform(Transform out)
Returns world transform. |
void |
setWorldTransform(Transform worldTrans)
Sets world transform. |
Method Detail |
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Transform getWorldTransform(Transform out)
void setWorldTransform(Transform worldTrans)
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